Story Keeper

A work in progress

Dungeons and Dragons was chosen for this project. It came to be when I was trying to teach my friends how to be a dungeon master. I have been doing it for so long that things that come to me as second nature to me are hard to learn. However, I feel that everyone can be a great storyteller when given the right resources, and I wanted to put together a very simple ux design for a mobile app with limited information for beginners to play around without being overwhelmed by everything. A basics toolkit so to speak.

Softwares used so far: Photoshop, Illustrator, and Miro

Overview

Everything can be overwhelming when you are first starting out. With a game like DnD that has a massive catalog, it can be pretty scary to want to be the one that runs it all. If we limit the possibilities of what a DM can do, it can be much easier for someone to want to pick it up. Smaller maps, less monsters and villains, overall less to keep track of. This prototype is supposed to be a starting off point only that DMs will hopefully feel confident enough to never use again. The prototype also allows for personalization so that the DM can have fun with their planning and turn it into a little storyboard if they choose to do so.

Interviews

Through interviews with established DMs and newbies, I was able to make a list of the things that DMs find necessary and overwhelming, and through elimination, I was able to come up with this simple “necessities” that should be included as a starting off point. I also had these people look through pre-existing apps and take notes of what they find useful and what they find overwhelming.

Information Architecture

The sitemap step was relatively easy to put together after narrowing down which pages were the most important for a good campaign. With only 9 pages to think of, the navigation was a breeze.

Wireframes

With the help of my sitemap, I started sketching out low-fidelity wireframes.

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